The end is near for 2013


First, we hope that everyone had a wonderful Christmas and is ready to celebrate the end of 2013. Heldric has come a long way from an idea in August. Unfortunately, we did not receive enough votes to make it on steam greenlight. However, we used the time to take your feedback and further improve the game. While this means that Heldric won’t be available for purchase this month, it will mean a better overall experience when it is released.

New beta trailer

In case you missed the new trailer, see what’s new with the addition of Screen Space Ambient Occlusion (SSAO) and environmental sun effects.

Difficulty levels

Did you find the game too easy or too hard? The latest update adds a difficulty level selector so you can get the enjoyment out of the game. Each level has a number of tweaks to the game. Once you beat a map, you can try your hand at challenge mode (not in demo) that gives you a fixed budget at the start and unlocks all building and upgrades. Can you survive the full forces of evil on a limited budget?

Campaign map improvements

The campaign map has been upgraded to show which game mode has been completed. Achieve a victory on normal or hard will earn you a silver coin. Beating the challenge mode will give gold coins.


New achievements

Several new achievements have been added to the game. The achievements button has been added to the main menu since challenge mode has been moved to the campaign map. As before you can access them in-game via the pause menu.

Your support

Thank you to all the people who have taken their time to provide us with feedback or make a video. The game wouldn’t be where it is today with out it. We are still rather far from our goals, but still hopeful that 2014 will give Heldric the chance to shine.  If you’d like to help us, please vote, retweet or post a video of your gameplay.

And have a happy new year everyone!

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I'm a long term gamer who has been playing games since the TRS-80 days. After a few decades of working in Information Technology field, I decided to pursue my passion for games and started making them. Being a solo indie developer can be difficult at times. However, I enjoy wearing many different hats and the challenge.

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