It’s alive, now get to work.

screenshot-2013-12-16_17-03-33Heldric’s world continues to improve with the latest updates.  Villagers will now seem more alive with new animations and work zones.  They will automatically seek out and use structures such as the blacksmith or fletcher.  Don’t forget to let them eat by building an upgraded campfire and drink potions from the herbalist.

New visual improvements with the addition of Screen Space Ambient Occlusion (SSAO) that adds shadows where objects touch or have creases.  This adds a very nice visual effect but should only be used on newer video cards.

To help with the new SSAO load, the mini-map render system has been made more lightweight and increased FPS by 20% on some systems.  Many settings in the options menu now provide details on the sliders such as the FOV showing degrees and volume level percentage in audio settings.

Thanks to all your feedback Heldric has been able to be improved and is now getting very close to release.  Don’t be shy, let us know what you think of the new changes.
Change Log Beta build 5098:

  • Added villager work zones to buildings and spots around town
  • Added additional animations for villagers when idle
  • Added Screen Space Ambient Occlusion (SSAO)
  • Added environmental sun ray effects
  • Added new trees that sway in the wind
  • Added more grass and flowers
  • Added new maps Corvin and Oaksilia (not in demo)
  • Added numerical details to options sliders (FOV/volume level/etc)
  • Improved minimap rendering to reduce load
  • Improved navigation around shrines so AI can get closer to heal or enemies to take damage
  • Improved powder keg explosions
  • Improvements to Linson and Foxwater maps (not in demo)
  • Fixed bug with pathfinding on Mudvane
  • Fixed bug where video options were not getting correctly restored on load

Grab the latest demo (build 5098) and try it out for yourself.

Windows Demo

Heldric demo

Linux Demo

Heldric Linux demo

If you like what you see then please vote for us on Steam Greenlight.



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I'm a long term gamer who has been playing games since the TRS-80 days. After a few decades of working in Information Technology field, I decided to pursue my passion for games and started making them. Being a solo indie developer can be difficult at times. However, I enjoy wearing many different hats and the challenge.

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