Astral Byte was founded in New Zealand by a dedicated gamer who was tired of the current trend in new games. Companies are increasingly using things like restrictive DRM, exclusive release day DLC, unfair regional pricing and missing features that were promised but never delivered. Instead, Astral Byte aspires to create games that are fun to play and not solely driven by profit margins. Additionally, to support native Linux versions whenever possible.
I’m a long term gamer who has been playing games since the TRS-80 days. After a few decades of working in Information Technology field, I decided to pursue my passion for games and started making them. Being a solo indie developer can be difficult at times. However, I enjoy wearing many different hats and the challenges it provides.