Heldric – The Ultimate Winter Holiday Update 1.4
winter-update-1.4

winter-update-1.4

As a thank you to all my fans I present you the forth major update to Heldric as my gift to you. Inside the nicely wrapped patch you will find many new toys and treasures.

Bonus Map1

Let it snow, let it snow…

What is a winter holiday update without snow? And lots of it. Including all the festive decorations that come with the season. Decorated trees, gift wrapped pick-ups, Santa costume and even a candy-cane sword for Heldric. All existing maps can also be played in normal or Santa mode.

 

The children were nestled all snug in their beds…

Well, maybe not so much in their beds any more. This update brings more depth to the game by having a chance of spawning a child instead of adult. Children cannot fight, but can run fast and will grow into an adult in 60 seconds. The harder the skill mode the greater the chance of a child to spawn instead of an adult. Keep this in mind as losing villagers can hurt even more now.
Bonus Map2

Be good for goodness sake…

You’ve asked for more maps and now they are here. Two new bonus holiday maps include a new game mode where you must protect the Christmas tree and gifts from the grinches out to spoil the holiday. It will take a combined effort of towers and traps to save the day. Don’t forget to ensure your maze is designed to keep them trapped as long as possible.

 

As they shouted out with glee…

Tower defense fans rejoice. You now have two new towers to unleash on the enemy. A new static spire tower deals electrical damage to all foes in range with a small cool-down. Good for groups and deadly when combined with a slow shrine. But if you really want to stop the enemy in their tracks, then the new void hold tower is what you need. This tower can suck up three to five enemies and hold them for ten seconds allowing other towers to recharge. Once released, they lose 50-75% of their health.

 

When out on the lawn there arose such a clatter…

This update brings three new music tracks to help set the festive mood. These tracks will automatically play on winter maps or when in winter holiday mode. Many new sound effects have also been added to make for a very rich environment.

Updated Textures

When what to my wondering eyes did appear…

Your eyes won’t be disappointed with improved textures and terrain quality. On by default in the options, the new HD terrain adds extra detail and depth. Most other objects in the game also received a facelift with better textures and appearance.

 

He spoke not a word, but went straight to his work…

In addition to all the other content, the game’s user interface and HUD have also been improved. A new skill bar consolidates actions and weapon selection while providing arrow, keg and spike trap counts. You will also find commonly used functions like build and call for help there for quick use. As before, both the primary and secondary keys may be remapped in the options.

skillbar

See the change log for a complete list of improvements and changes. I’d like to thank all my fans again and wish you a happy holiday and wonderful new year.

 

Change Log 1.4.5464

  • Added new bonus winter map, Tree Guardian
  • Added new bonus winter map, Scrooge’s Revenge
  • Added Void Hold tower that captures small groups of enemies for a short duration
  • Added Static Spire tower that does area-of-effect electric damage to all enemies in range
  • Added new spike trap pit (three can be dug each wave)
  • Added chance new villagers will spawn as children who cannot fight and take 60 seconds to grow to adult
  • Added new skill bar to show all major skills and weapons
  • Added three new music tracks for the holiday
  • Added new sound effects
  • Added Christmas tree to replace wells during winter holiday
  • Added Christmas presents to replace pickups

 

  • Improved terrain shader with depth effects
  • Improved most textures for buildings, monsters and other objects
  • Improved campaign map and added winter mode toggle
  • Improved many UI windows with shortcut keys
  • Improved player and goblin animations
  • Improved building list window scrollbars to be easier to use
  • Improved performance by reducing physics colliders
  • Improved NavMesh around buildings for better AI pathfinding
  • Improved town plot markers to indicate size / icons for class
  • Improved tower range marker

 

  • Fixed an issue that would cause Heldric to be stun lock when attacking
  • Fixed powder kegs being able to be placed while in a window

 

  • Balance – changed slow shrine costs from 5000/25000 to 6000/15000
  • Balance reduced spawn numbers and weight on Timberglen to make it easier
developer

About

I'm a long term gamer who has been playing games since the TRS-80 days. After a few decades of working in Information Technology field, I decided to pursue my passion for games and started making them. Being a solo indie developer can be difficult at times. However, I enjoy wearing many different hats and the challenge.

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